For EP5/6 use LogicFileEditor
Do search and download the tools.
Step 2
Unpack your Glogic.rcc to Ran Online Root/Data/Glogic
Step 3
Run RFE/LFE then open up class00.charset - class29.charset
SG
class00.charset is Male Brawler
class01.charset is Male Swordie
class02.charset is Female Archer
class03.charset is Female Shaman
class04.charset is Male Extreme
class05.charset is Female Extreme
class06.charset is Female Brawler
class07.charset is Female Swordie
class08.charset is Male Archer
class09.charset is Male Shaman
MP
class10.charset - Class19.charset
PH
class20.charset - class29.charset
Basics
wLevel 1 //Starting Level default: 1
lnMoney 0 //Starting Gold default: 0
wStatsPointt 3 //Starting Stat Point default: 3
dwSkillPoint 0 //Starting Skill Point default: 0
sStartMapID [2,0] //New Character Starting Point, see mapslist.ini
Starting Skill
ExpSkills [4,0][0] ExpSkills [4,1][0] ExpSkills [4,2][8] //Starting Skill 4 is Mid, 1 is Sid, 0 is skill lev 1(8 is Master)
Starting Item(Wearing)
PutOnItems [HEAD] [98, 0] [0] [0,0] [0,0,0,0,0] PutOnItems [UPPER] [38, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [LOWER] [41, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [HAND] [98, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [FOOT] [44, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [RHAND] [23, 1] [0] [0,0] [0,0,0,0,0] PutOnItems [RHAND] [98, 2] [0] [0,0] [0,0,0,0,0] PutOnItems [NECK] [*** 1] [0] [0,0] [0,0,0,0,0] PutOnItems [WRIST] [*** 2] [0] [0,0] [0,0,0,0,0] PutOnItems [RFINGER] [*** 3] [0] [0,0] [0,0,0,0,0] PutOnItems [LFINGER] [99, 4] [0] [0,0] [0,0,0,0,0] //99 is Item Mid, 4 is Item Sid, 0 is Quantity, 0 is Weapon Upgrade (if put 9 that means is +9), 0 is Armour Upgrade (if put 9 means is +9), 0,0,0,0,0 is the Ele, Fire, Ice, Poison & Air
cInventory [4, 4] [10] [0,0] [0,0,0,0,0] cInventory [****55] [0] [0,0] [0,0,0,0,0] cInventory [163,2] [0] [0,0] [0,0,0,0,0] //4 is Item Mid, 4 is Item Sid, 10 is Quantity, 0 is Weapon Upgrade (if put 9 that means is +9), 0 is Armour Upgrade (if put 9 means is +9), 0,0,0,0,0 is the Ele, Fire, Ice, Poison & Air
What is Mid, Sid?
IN_000_001 Sword //Red = Mid, Orange = Sid