This file use almost every Item in our Server, but we just don't know what is this.
Lets get start.
Code:
fRATE 100.0f dwSET_NUM 3 D_point 2.0f S_value 1.6f //ITEM_RANDOM_OPTION TYPE // EMR_OPT_NULL = 0, //None // EMR_OPT_DAMAGE = 1 //Damage (1,-327.00%~+327.00%), // EMR_OPT_DEFENSE = 2, //Defense (2,-327.00%~+327.00%), // // EMR_OPT_HITRATE = 3, //Hit Rate (3,-327.00%~+327.00%), // EMR_OPT_AVOIDRATE = 4, //Aviod Rate (4,-327.00%~+327.00%), // // EMR_OPT_HP = 5, //Increase HP (5,-32,700~+32,700), // EMR_OPT_MP = 6, //Increase MP (6,-32,700~+32,700), // EMR_OPT_SP = 7, //Increase SP (7,-32,700~+32,700), // // EMR_OPT_HP_INC = 8, //HP Recover Rate (8,-3.2700%~+3.2700%), // EMR_OPT_MP_INC = 9, //MP Recover Rate (9,-3.2700%~+3.2700%), // EMR_OPT_SP_INC = 10, //SP Recover Rate (10,-3.2700%~+3.2700%), // EMR_OPT_HMS_INC = 11, //HP+MP+SP Recover Rate (11,-3.2700%~+3.2700%), // // EMR_OPT_GRIND_DAMAGE = 12, //Damage Refine Level (12,0~9), // EMR_OPT_GRIND_DEFENSE = 13, //Defense Refine Level (13,0~9), // // EMR_OPT_RANGE = 14, //Attack Range (14,-32,700~+32,700), // EMR_OPT_DIS_SP = 15, //SP Consumption (15,-32,700~+32,700), // EMR_OPT_RESIST = 16, //Resistance (16,-32,700%~+32,700%) // // EMR_OPT_MOVE_SPEED = 17, //Moving Speed // // NEW_OPTION_1 100.0f, 1, 2 NEW_OPT_SE_1_1 50.0f, 5, 0 NEW_OPT_SE_1_2 50.0f, 0, -5 // NEW_OPTION_2 20.0f, 15, 1 NEW_OPT_SE_2_1 100.0f, 0, -2 // NEW_OPTION_3 10.0f, 12, 1 NEW_OPT_SE_3_1 100.0f, 2, 0 /////////////////////////////////// REB_OPTION_1 100.0f, 1, 5 REB_OPT_SE_1_1 5.0f, 5, 4 REB_OPT_SE_1_2 45.0f, 3, 1 REB_OPT_SE_1_3 35.0f, 1, -1 REB_OPT_SE_1_4 10.0f, 0, -2 REB_OPT_SE_1_5 5.0f, -3, -5 // REB_OPTION_2 20.0f, 15, 1 REB_OPT_SE_2_1 100.0f, 0, -2 // REB_OPTION_3 10.0f, 12, 2 REB_OPT_SE_3_1 60.0f, 1, 1 REB_OPT_SE_3_2 40.0f, 2, 2
dwSET_NUM = Number of Setting, Maximum 4 only.
D_point = Not sure yet.
S_value = Refine Price.
Note: If your dwSET_NUM you put 4, Then you need to have 4 NEW_OPTION and 4 REB_OPTION.
NEW_OPTION_1 100.0f, 1, 2
NEW_OPT_SE_1_1 50.0f, 5, 0
NEW_OPT_SE_1_2 50.0f, 0, -5
REB_OPTION_1 100.0f, 1, 5
REB_OPT_SE_1_1 5.0f, 5, 4
REB_OPT_SE_1_2 45.0f, 3, 1
REB_OPT_SE_1_3 35.0f, 1, -1
REB_OPT_SE_1_4 10.0f, 0, -2
REB_OPT_SE_1_5 5.0f, -3, -5
Red = Rate
Green = Type, you can use the 17 Type from "ITEM_RANDOM_OPTION TYPE"
Blue = OPT_SE, Means if you put 2 you will need 2 OPT_SE_1_1 & OPT_SE_1_2
Orange = High
Violet/Pink = Low
Note: NEW_OPTION means Mob Drops, REB_OPTION will only Effect on Rebuild Card.
Note: The Rate on OPT_SE cannot more then 100.0f (100%)
So Now I gonna Explain what I setting.
NEW_OPTION_1 100.0f, 1, 2
NEW_OPT_SE_1_1 50.0f, 5, 0
NEW_OPT_SE_1_2 50.0f, 0, -5
//
NEW_OPTION_2 20.0f, 15, 1
NEW_OPT_SE_2_1 100.0f, 0, -2
//
NEW_OPTION_3 10.0f, 12, 1
NEW_OPT_SE_3_1 100.0f, 2, 0
I got 3 dwSET_NUM, so my item drops will have 3 different Random Option.
Option 1 means that item 100% will have this Option and 50% will get +0%~+5% Damage and 50% will get -0%~-5% Damage.
Option 2 means that item 20% will have this Option and 100% will get 0%~-2% SP Consume.
Option 3 means that item 10% will have this Option and 100% will get +0~+2 Damage Refine Level.
I'm Not MentaL
Ragezone