Hello
Today i'll share some commonly used skill params. This prolly very old and useless to you, but feel free to play with 'em as you like ;)
DESC | PARAM | VALUE 1 | VALUE 2 | VALUE 3 | VALUE 4 |
duration | 1685418593 | -1875767296 | |||
hp/mp recovery | 1751474540 | 11728 | 100 | 11728 | 100 |
phy/mag dmg | 6582901 | 1000 | 1000 | ||
critical | 25458 | 68 | 0 | ||
phy/mag abs | 1868849522 | 15 | 100 | 0 | |
phy/mag def | 1684366960 | 12564 | 20104 | 0 | |
parry rate | 25970 | 0 | 1500 | ||
attack rate | 26738 | 0 | 1500 | ||
str | 1937011305 | 29696 | 0 | ||
int | 1768846441 | 29696 | 0 | ||
speed | 1752396901 | 500 | |||
curse block | 1919246700 | 25145280 | 100 | 12 | |
curse treat | 1919246708 | 63 | 500 | ||
hp/mp reincarnation rate | 1769105251 | 1000 | 1000 | ||
damage return | 1684891506 | 50 | 35 | 35 | 150 |
lucky % | 1819632491 | 10 | |||
alchemy probability % | 1634493301 | 20 | |||
time service | 1667396966 | 1851946342 |
A little explanation of values:
hp/mp recovery: VALUE 1, VALUE 3: amount of hp/mp, VALUE 2, VALUE 4: percentage
phy/mag dmg: VALUE 1, VALUE 2: percentage
phy/mag abs: VALUE 2: absorb percentage
phy/mag def: VALUE 1: Phy def, VALUE 2: Mag def
parry rate: VALUE 1: point, VALUE 2: percentage
attack rate: VALUE 1: point, VALUE 2: percentage
str: VALUE 1: point, VALUE 2: percentage
int: VALUE 1: point, VALUE 2: percentage
speed: VALUE 1: percentage
curse block: VALUE 2: probability percentage, VALUE 3: curse level
curse treat: VALUE 2: curse dmg point
hp/mp reincarnation: VALUE 1: hp percentage, VALUE 2: mp percentage
damage return: VALUE 2: phy dmg return probability, VALUE 3: mag dmg return probability, VALUE 4: range (150 = 15meters)
lucky: VALUE 1: percentage
alchemy probability: VALUE 1: percentage
Some Notes:
Each skill must have all values marked in RED, even if it's a zero.
For "duration", it's in milliseconds, and -1875767296 means 30 days.
For STR and INT, you cannot have more than 32768, might mess up your stats, best highest value would be 29696.
"time service" usually used when the skill triggered from an item, or skill that you wanna add in _TimedJob table. If you wanna make an active clickable skill, you won't need time service values.
For example, if you make a skill line like this:
1 44126 1233 SKILL_BLABLABLA_01 xxx SKILL_BLABLABLA 0 1 1 0 0 0 0 0 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 255 255 0 0 0 0 0 255 255 255 255 item\etc\skill_blablabla_icon.ddj SN_SKILL_BLABLABLA xxx SN_SKILL_BLABLABLA_TT_DESC xxx 0 0 3 1667396966 1851946342 1685418593 -1875767296 1751474540 11728 100 11728 100 1868849522 15 1000 0 1684366960 12564 20104 0 25970 0 1500 26738 0 1500 1752396901 500 1919246700 25145280 100 12 1769105251 1000 1000 6582901 1000 1000 25458 75 0 1937011305 29696 0 1768846441 29696 0 0 0 0 0 0
Witchy Moo
Ragezone