Originnaly we only adding in config, user action and animation strings.
1. Extract the "config.bin" file from "structures_military.pbo"
2. Convert "config.bin" with UnRap to "config.cpp"
3. Open "config.cpp" with notepad and search for
class Land_Mil_Guardhouse : HouseNoDestruct {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
than rewrite like that
class Land_Mil_Guardhouse : House {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
than go to down and there we havethan we rewrite like thisclass Doors { class Doors1 {
than, after thisclass AnimationSources { class Doors1 {
add thisclass Doors4 { displayName = "door 4"; component = "Doors4"; soundPos = "doors4_action"; animPeriod = 1; initPhase = 0; initOpened = 0.5; armor = 0.2; soundOpen = "doorMetalSmallOpen"; soundClose = "doorMetalSmallClose"; soundLocked = "doorWoodRattle"; }; };
then save file and add it to "structures_military.pbo"class UserActions { class OpenDoors1 { displayNameDefault = "Open door"; displayName = "Open door"; position = "Doors1_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors1"" < 0.5"; statement = "this animate [""Doors1"", 1];"; }; class CloseDoors1 { displayNameDefault = "Close door"; displayName = "Close door"; position = "Doors1_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors1"" >= 0.5"; statement = "this animate [""Doors1"", 0];"; }; class OpenDoors2 { displayNameDefault = "Open door"; displayName = "Open door"; position = "Doors2_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors2"" < 0.5"; statement = "this animate [""Doors2"", 1];"; }; class CloseDoors2 { displayNameDefault = "Close door"; displayName = "Close door"; position = "Doors2_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors2"" >= 0.5"; statement = "this animate [""Doors2"", 0];"; }; class OpenDoors3 { displayNameDefault = "Open door"; displayName = "Open door"; position = "Doors3_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors3"" < 0.5"; statement = "this animate [""Doors3"", 1];"; }; class CloseDoors3 { displayNameDefault = "Close door"; displayName = "Close door"; position = "Doors3_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors3"" >= 0.5"; statement = "this animate [""Doors3"", 0];"; }; class OpenDoors4 { displayNameDefault = "Open door"; displayName = "Open door"; position = "Doors4_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors4"" < 0.5"; statement = "this animate [""Doors4"", 1];"; }; class CloseDoors4 { displayNameDefault = "Close door"; displayName = "Close door"; position = "Doors4_action"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""Doors4"" >= 0.5"; statement = "this animate [""Doors4"", 0];"; }; };
go to game and be happy) Doors work
For the lazzy peoples - here is full script.
find the "class Land_Mil_Guardhouse : HouseNoDestruct" and replace all with that.
class Land_Mil_Guardhouse : House {
scope = 1;
model = "\dz\structures\Mil\Mil_Guardhouse.p3d";
class AnimationSources {
class Doors1 {
displayName = "door 1";
component = "Doors1";
soundPos = "doors1_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.4;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors2 {
displayName = "door 2";
component = "Doors2";
soundPos = "doors2_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.4;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors3 {
displayName = "door 3";
component = "Doors3";
soundPos = "doors3_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.2;
armor = 0.2;
soundOpen = "doorWoodSmallOpen";
soundClose = "doorWoodSmallClose";
soundLocked = "doorWoodRattle";
};
class Doors4 {
displayName = "door 4";
component = "Doors4";
soundPos = "doors4_action";
animPeriod = 1;
initPhase = 0;
initOpened = 0.5;
armor = 0.2;
soundOpen = "doorMetalSmallOpen";
soundClose = "doorMetalSmallClose";
soundLocked = "doorWoodRattle";
};
};
class UserActions
{
class OpenDoors1
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" < 0.5";
statement = "this animate [""Doors1"", 1];";
};
class CloseDoors1
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors1_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors1"" >= 0.5";
statement = "this animate [""Doors1"", 0];";
};
class OpenDoors2
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" < 0.5";
statement = "this animate [""Doors2"", 1];";
};
class CloseDoors2
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors2_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors2"" >= 0.5";
statement = "this animate [""Doors2"", 0];";
};
class OpenDoors3
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" < 0.5";
statement = "this animate [""Doors3"", 1];";
};
class CloseDoors3
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors3_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors3"" >= 0.5";
statement = "this animate [""Doors3"", 0];";
};
class OpenDoors4
{
displayNameDefault = "Open door";
displayName = "Open door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" < 0.5";
statement = "this animate [""Doors4"", 1];";
};
class CloseDoors4
{
displayNameDefault = "Close door";
displayName = "Close door";
position = "Doors4_action";
radius = 3;
onlyForPlayer = 0;
condition = "this animationPhase ""Doors4"" >= 0.5";
statement = "this animate [""Doors4"", 0];";
};
};
};
};
If add "class UserActions" for school building, doors work's too.2fed
Ragezone